Kid Quantum II / Jazmin Cullen (
relativityspeaking) wrote in
thelegion2016-06-28 11:27 pm
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IN BRIGHTEST DAY - Mod Plot [Network Post | 1]
Listen up, Legion. Unfortunately, our little vacation from catastrophe is apparently over. (Surprise surprise.)
The Legion outpost around Phelolu just registered a new incursion through the rift, made up of several groups of people, all of them apparently armed with different colored power rings, not unlike the one that used to be wielded by your fellow Legionnaire, Hal Jordan, and not unlike the ones wielded by the various Lanterns of ancient galactic history.
The outpost was attacked by yellow and red ringwielders, but was successfully defended by ringwielders with pink, purple, blue, and green rings.
The outpost staff sent us the footage they captured.
[Footage briefly plays, showing the view outside the outpost of several groups of Lanterns fighting each other, glowing in various colors. The ones bearing yellow and red rings look terrible and sinister. Some of them look like they're mostly made up of claws and fangs, and the reds spew flaming blood at their enemies, burning some of them alive.]
[The violets are beautiful as they fly around with their crystalline powers -- and er, slightly scantily clad. The indigo tribesman are few but an impressive force on the battlefield, redirecting ring energy with their staffs. The greens and blues seem to work together very well -- green constructs bolstered by blue energy -- as if the blues were made to support the greens. After a successful defense is mounted for the Legion outpost and the red and yellow lanterns are dealt considerable damage, with many of them successfully captured, first the yellows retreat with stargates and then the reds.]
After the yellow and red Lanterns retreated to locations unknown, the contingents of pink, purple, blue, and green Lanterns contacted the outpost and were diverted to Legion World, where their situation was explained to them. Between Brainy's scans and their own words, we've determined that they're from the 21st century, in a slightly alternate universe, rather than our universe's own past. (And also an alternate to your universe, Jordan).
There are rumors that the Lanterns all retreated to the edge of the universe back in ancient times, and we believe that the reds and yellows may have left to seek out any of their counterparts that exist in this universe in the 31st century. If they find them -- and the location of the power batteries that would let them link up and recharge their rings -- we could be looking at a renewal of the ancient war they all used to fight.
The other contingents of Lanterns are allied together and asking for the Legion's help in stopping the reds and yellows. The greens think they already have a lead on where the ancient Green Lanterns settled in our universe. They think it might be on the remains of a once living planet called Mogo, who was a Green Lantern, and think they know where to find him. The pinks can apparently detect something similar and think they can find the power source that the pinks of this universe used to use in ancient times.
I'm going to be leading a team to go with them, as an escort and to help mount an offense against the reds and yellows before they return to wreak havoc in civilized space. The Lanterns we'll be working with aren't familiar with this century or any of its politics, and they're also even unfamiliar with some of its species since they didn't exist until certain worlds were colonized.
The team I bring has to be prepared to wield any rings we might be able to get our hands on. After seeing the power profiles they were able to give us, we're going to need all the firepower we can get. Our own powers might not cut it.
Questions, concerns, protests, or letters of resignation because an ancient space war is restarting and who needs that nass -- go.
The Legion outpost around Phelolu just registered a new incursion through the rift, made up of several groups of people, all of them apparently armed with different colored power rings, not unlike the one that used to be wielded by your fellow Legionnaire, Hal Jordan, and not unlike the ones wielded by the various Lanterns of ancient galactic history.
The outpost was attacked by yellow and red ringwielders, but was successfully defended by ringwielders with pink, purple, blue, and green rings.
The outpost staff sent us the footage they captured.
[Footage briefly plays, showing the view outside the outpost of several groups of Lanterns fighting each other, glowing in various colors. The ones bearing yellow and red rings look terrible and sinister. Some of them look like they're mostly made up of claws and fangs, and the reds spew flaming blood at their enemies, burning some of them alive.]
[The violets are beautiful as they fly around with their crystalline powers -- and er, slightly scantily clad. The indigo tribesman are few but an impressive force on the battlefield, redirecting ring energy with their staffs. The greens and blues seem to work together very well -- green constructs bolstered by blue energy -- as if the blues were made to support the greens. After a successful defense is mounted for the Legion outpost and the red and yellow lanterns are dealt considerable damage, with many of them successfully captured, first the yellows retreat with stargates and then the reds.]
After the yellow and red Lanterns retreated to locations unknown, the contingents of pink, purple, blue, and green Lanterns contacted the outpost and were diverted to Legion World, where their situation was explained to them. Between Brainy's scans and their own words, we've determined that they're from the 21st century, in a slightly alternate universe, rather than our universe's own past. (And also an alternate to your universe, Jordan).
There are rumors that the Lanterns all retreated to the edge of the universe back in ancient times, and we believe that the reds and yellows may have left to seek out any of their counterparts that exist in this universe in the 31st century. If they find them -- and the location of the power batteries that would let them link up and recharge their rings -- we could be looking at a renewal of the ancient war they all used to fight.
The other contingents of Lanterns are allied together and asking for the Legion's help in stopping the reds and yellows. The greens think they already have a lead on where the ancient Green Lanterns settled in our universe. They think it might be on the remains of a once living planet called Mogo, who was a Green Lantern, and think they know where to find him. The pinks can apparently detect something similar and think they can find the power source that the pinks of this universe used to use in ancient times.
I'm going to be leading a team to go with them, as an escort and to help mount an offense against the reds and yellows before they return to wreak havoc in civilized space. The Lanterns we'll be working with aren't familiar with this century or any of its politics, and they're also even unfamiliar with some of its species since they didn't exist until certain worlds were colonized.
The team I bring has to be prepared to wield any rings we might be able to get our hands on. After seeing the power profiles they were able to give us, we're going to need all the firepower we can get. Our own powers might not cut it.
Questions, concerns, protests, or letters of resignation because an ancient space war is restarting and who needs that nass -- go.
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Green is willpower. It's at the middle of the spectrum, so green rings have the least influence on the wielder's mental state. You can do a lot with them if you want it badly enough, but you have to have exceptional willpower to use them well. And...I'm not sure if the ones these guys brought along still have the yellow problem or not, I'll have to talk to Kilowog.
One step out, you see a little more influence on your mental state.
Yellow runs off of fear. That'd be why their constructs tend towards the creepy.
Blue is hope. They don't do a lot on their own, but they can supercharge greens, and do some pretty crazy stuff if there are enough people hoping for it. I saw Saint Walker and Warth turn a dying star's clock back billions of years with the hope of the system's inhabitants.
Moving outward again - mental influence gets a little stronger. Indigos are compassion; they can teleport and mimic the abilities of other rings. Not sure if there's much more to it than that; they were the last ones to the party back home, so I don't have as much experience dealing with them.
We haven't seen orange here, but that's avarice. There's just one. [ A beat, almost an afterthought - ] Usually. They kind of eat their own, with the whole avarice thing. [ Another beat. ] ...I mean that figuratively, but Larfleeze has some pretty weird taste in food. Who knows.
Anyway, on the outside, you've got the ones that have the strongest effect on their users. Red is rage. Most of them are in mindless berserker mode. That stuff they're spitting is their own blood, which is fiery and continues burning even in vacuum. Don't get hit. Do not get hit.
Violet is love. They...well. They can get a little brainwashy.
I've used all of these, even if it was only briefly. Except indigo and violet, but I've fought alongside indigo and both alongside and against violet. So if anyone has trouble with them, there's a good chance I can help you out.
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[Yeah, he can't bring himself to make any jokes about Hal "tasting the rainbow." He'd mean them to strictly be about candy but they'd come off like a euphemism anyway, whoops. So it's better they're left unsaid.]
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And for the record, that one only applies to violet.
[
The fact that he's borderline space married and messily divorced to a yellow aside.]no subject
What's the "yellow problem?"
Brainwashy?
And... the reds literally spit out their own blood. Like, that is a thing that they actually do? I just need to make sure because... Uh.
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Much later, we found out that it was because Parallax had been imprisoned in our power battery. Parallax is a sentient fear entity; there's one of those for each emotion on the spectrum, too. So our inability to affect yellow was because of its influence over that part of the spectrum. Once Parallax was freed from the battery, yellow stopped being a problem.
I did manage to affect something yellow, back when I was a rookie. Once. I never managed it again until after Parallax was out, and that wasn't for lack of trying. But once you know how it works, it's possible to force your way through it. You just have to remember fear, and overcome it.
[ Which might be why Hal never did manage to do it twice, until he knew that. He's pretty bad about recognizing fear instead of ignoring it. ]
Then, the violets. Before the Star Sapphire rings were forged and their corps was formed, there was just one Star Sapphire, and it had this habit of possessing my girlfriends and making them try to dominate and or kill me.
The rings aren't as quite bad as that, from what I've seen, but they can still make their wielders kind of...gung ho about spreading the love. Fatality used to be trying to kill John, and once the Sapphires converted her she forgave him, which we were all pretty sure wasn't going to happen even on a cold day in hell.
And as for the reds: yes, that's their blood. When a red takes a user, it forces all of their own blood out and replaces it with that stuff. It's possible for a Blue Lantern to reverse the process, which is why I'm having a rational conversation with you instead of spewing my guts, but I don't know of any other way to get them back to normal.
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Definitely a lot harder to find your balance than it would be with a green, though.
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[ The rings' powers held true to that much, even. Hope was useless without the will to see it through. ]
And yellow... [ A beat. ] Wasn't too fond of yellow.
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... Ew.
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Yellow can cut through green if you're not on your A-game, so we'll have to watch out for that.
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[For the Yellows, he wasn't sure what strategy they should use. The obvious choice would be to focus their more competent fighters against them, but that would leave sending more inexperienced warriors against the Red Lanterns, which did not seem like the greatest idea either.]
We will also have to fight somewhat defensively, then. Though our enemy's abilities are well known thanks to you, the overall lack of experience fighting them among the Legionnaires puts us at a relative disadvantage.
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[ As much as he didn't like to admit it, Hal was fairly sure it was the Guardians' decision to lift the ban on lethal force that had allowed them to turn the tide.
The Legion, however, he didn't anticipate doing the same. This could get messy. ]